Control-line audition
Test Analog Horror on a character lines control that contains one correction and one unchanged fact, then inspect where emphasis shifts the meaning.
A closer listening page for evidence-led casting
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Original sample
34.3K Uses
Author
Eleven AI Community
Uses
34.3K Uses
Date
Sep 30, 2026
Language
English
Region
US
Voice type
Adult Male
Best first test
character lines
For the Analog Horror AI voice in English, compare character lines with game prototype dialogue while testing the listed character-voice, narration, deep, raspy cues against the production script.
Build the Analog Horror AI voice diagnostic in English around character lines, then challenge its listed character-voice, narration, deep, raspy cues with a hard name, sentence-length change, and intended tonal turn.
Test Analog Horror on a character lines control that contains one correction and one unchanged fact, then inspect where emphasis shifts the meaning.
Rewrite the Analog Horror game prototype dialogue test for a listener without the screen: introduce the subject early, state one contrast, and use the closing line to decide whether the Analog Horror AI voice remains intelligible.
Check the Analog Horror AI voice with paired sentences in English, using one project name and plain vocabulary at the same length.
Analog Horror is an adult male English voice with middle-aged, character-voice, narration, deep, raspy, serious, and authoritative labels. The description explains the concept: an ominous voice that imitates an emergency broadcast announcer, carrying urgency and mystery for horror narration. The preview fits it, warning viewers not to look at the windows after a stated hour, claiming the windows are no longer real, and telling everyone to leave glass surfaces immediately. The stumbles in the text are typed in, which shows broken-signal styling. Accent is blank, and the title is a genre label rather than a source.
Write an original fictional weather-station bulletin for a haunted-house attraction: a flat alert phrase, one instruction, a repeated warning after a dash, and a clipped sign-off. Ask listeners to restate the instruction and judge whether the raspy authority sounds like a prop or a real alert. Not suitable for real emergency communication, public alarms, or anything that could be mistaken for one. Label clips clearly as fiction. Use Analog Horror for clearly staged dread; reject it when the bulletin could pass as a genuine warning.
Analog Horror leads with a settled, middle-aged maturity, layered with a character-first read rather than a neutral narrator, a narrator discipline that carries long passages, and grounded in a deep, chest-resonant register.
Creators have run 34.3K generations with Analog Horror, ranking it #209 of 412 voices in the Eleven AI public library.
Use Analog Horror for clearly labeled, staged dread, and reject it whenever a clip could be mistaken for a genuine emergency warning.
“Emergency broadcast: Do not look at, do not look at the windows after 2:15. They're not, they're not real windows anymore. Something is watching, pretending to be your ref, reflection. Multiple incidents reported. Get away from all glass surfaces immediately. You must not.”
A deep, raspy male voice with an authoritative and ominous tone, mimicking an emergency broadcast announcer. It carries a sense of urgency and mystery, making it ideal for horror narrations or dramatic character roles. Analog Horror leads with a settled, middle-aged maturity, layered with a character-first read rather than a neutral narrator, a narrator discipline that carries long passages, and grounded in a deep, chest-resonant register. Use the Analog Horror preview to identify a testable cue, then challenge it with unfamiliar copy.
Analog Horror is listed for English, so compare the US catalog context with a fluent review of one project-specific pronunciation control.
The embedded generator lets you test Analog Horror while the product interface shows the current limit, available download action, and credits needed for that render.
For Analog Horror, the profile suggests character lines, game prototype dialogue, storyboard reads, requiring a comparison of word boundaries, pacing, and the most important tonal transition before handoff.
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