Control-line audition
Put Smash bros through a compact character lines passage with contrasting clause lengths, and reject the take if the key noun loses priority.
Test a catalog candidate with production copy
Cost 2 credits · sign in to use welcome credits
Original sample
32.1K Uses
Author
Eleven AI Community
Uses
32.1K Uses
Date
Jun 6, 2026
Language
English
Region
US
Voice type
Adult Male
Best first test
character lines
For the Smash bros AI voice in English, compare character lines with game prototype dialogue while testing the listed character-voice, low, deep, raspy cues against the production script.
Build the Smash bros AI voice diagnostic in English around character lines, then challenge its listed character-voice, low, deep, raspy cues with a hard name, sentence-length change, and intended tonal turn.
Put Smash bros through a compact character lines passage with contrasting clause lengths, and reject the take if the key noun loses priority.
Rewrite the Smash bros game prototype dialogue test for a listener without the screen: introduce the subject early, state one contrast, and use the closing line to decide whether the Smash bros AI voice remains intelligible.
Build a line in English for the Smash bros AI voice from a brand name, a number, a question, and one long clause that a fluent listener can review.
The English preview uses a countdown, several altered fighter names, a destination announcement, a selection prompt, and escalating battle language. Metadata identifies an adult male voice; tags describe an old, low, deep, raspy, smooth, breathy character voice, while the description simply says game announcer. Speech, creator, and voiceover are listed uses, with no accent supplied. The sample supports testing tournament-style calls, but it does not prove correct pronunciation, safe use of referenced properties, dynamic control, or intelligibility through a longer sequence.
Create an original arena announcement with invented competitors, a countdown, one rule, and an unambiguous start cue. Compare a maximum-stakes version with a restrained bracket update, then revise proper nouns into phonetically distinct forms and retest. Reject the voice if rasp or breathiness obscures names, if every line sounds climactic, or if the result resembles a protected announcer too closely. Keep it unaffiliated, secure necessary consent and property rights, avoid deceptive imitation, and verify names, rights, and release context before publication.
Smash bros leads with an older, weathered grain, layered with a character-first read rather than a neutral narrator, a low-pitched placement, and grounded in a deep, chest-resonant register.
Creators have run 32.1K generations with Smash bros, ranking it #163 of 340 voices in the Eleven AI public library.
A viable arena-announcer test only with invented material, clear names, dynamic contrast, rights clearance, and non-deceptive release framing.
“Three, two, one, go! Samoos, Linky, Zolda, and the heavy Gannondurf have arrived at the final destination. Choose your legendary fighter and prepare for the ultimate showdown of destiny! Only one warrior can claim the victory in this sudden death battle. Let the match begin! Game!”
Game announcer Smash bros leads with an older, weathered grain, layered with a character-first read rather than a neutral narrator, a low-pitched placement, and grounded in a deep, chest-resonant register. Use the Smash bros preview to identify a testable cue, then challenge it with unfamiliar copy.
Smash bros appears in the English catalog for US, and its preview should be compared with a plain sentence containing the project's hardest proper noun.
Audition Smash bros in the generator on this page and confirm its displayed generation limit, download access, and credit requirement before rendering.
Smash bros is cataloged around character lines, game prototype dialogue, storyboard reads, so test difficult names, pacing, and the project's tonal turn before choosing one of those directions.
No. This is a fan-made AI style inspired by the character Smash bros; the character belongs to its original rights holders and Eleven AI is not affiliated with them. Keep usage to fan work and parody — see the Eleven AI voice usage policy.
USMaleEnglish
A deep, raspy male voice with an energetic and dramatic flair, ideal for intense character roles. This voice has a cinematic quality suitable for gaming and anime.
86.3K Uses · Jun 6, 2026
USMaleEnglish
A deep, gravelly male voice with a weathered, raspy texture. It carries a dramatic and serious tone, well-suited for fantasy characters or cinematic narration.
38.7K Uses · Jun 6, 2026
USMaleEnglish
A deep and raspy middle-aged male voice with a cinematic and dramatic quality. It carries an authoritative and mysterious tone, ideal for storytelling or character-driven narratives.
32.1K Uses · Jun 6, 2026
USMaleEnglish
A deep, raspy middle-aged male voice with a classic New York mobster accent and a serious, commanding tone. The delivery is slow and measured, creating an intimidating and authoritative character profile.
29.7K Uses · Jun 6, 2026